Working Build - made some progress today. Now it loads (albeit at 0,1 fps, so it takes 4-5 minutes to load each time) but it successfully makes it to the home screen that the artists made. There is a button missing that I need to talk to Yossi about.
Goals for tomorrow:
1) Get that button that isnt showing up to appear when the home screen is triggered.
2) Work on the frame rate. It's unacceptable right now.
3) Start evaluating transitions, make sure that the ones that the artists made are showing up, and that they look correct for the new resolution.
This is a blog for a Worcester Polytechnic Institute (WPI) Major Qualifying Project (MQP) that is sponsored by Large Animal Games. The project involves taking a Facebook game called "Picturiffic" and redesigning it to be deployed on a mobile device. We will frequently update the progress and research for the project here as a way to document our journey through this MQP.
Monday, October 31, 2011
Friday, October 28, 2011
Working Build Update (10/28/11)
Working with the original code given to us by Large Animal, I discovered that publishing their CS4 .FLAs in CS5.5 does not break the interaction between .swfs, but it does cause the frame rate to drop to practically 0 (hovers around 1 FPS).
Working with this some more, testing same methods with the artists' current .FLA build (adapted Home and Puzzle screens) to see if the same issue persists, if it does, then I can work with that to try and isolate the issue dealing with the interaction of .swfs.
Still, good to know that CS5.5 doesn't completely break this system, turns out we just need to figure out a way to tweak the way the current system works.
UPDATE @ 8:00 PM:
Published the artists' current build and tested it. Same thing. This means that I can go back to working with the current .FLA instead of the original one. Good news.
Working with this some more, testing same methods with the artists' current .FLA build (adapted Home and Puzzle screens) to see if the same issue persists, if it does, then I can work with that to try and isolate the issue dealing with the interaction of .swfs.
Still, good to know that CS5.5 doesn't completely break this system, turns out we just need to figure out a way to tweak the way the current system works.
UPDATE @ 8:00 PM:
Published the artists' current build and tested it. Same thing. This means that I can go back to working with the current .FLA instead of the original one. Good news.
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