Friday, October 28, 2011

Working Build Update (10/28/11)

Working with the original code given to us by Large Animal, I discovered that publishing their CS4 .FLAs in CS5.5 does not break the interaction between .swfs, but it does cause the frame rate to drop to practically 0 (hovers around 1 FPS).

Working with this some more, testing same methods with the artists' current .FLA build (adapted Home and Puzzle screens) to see if the same issue persists, if it does, then I can work with that to try and isolate the issue dealing with the interaction of .swfs.

Still, good to know that CS5.5 doesn't completely break this system, turns out we just need to figure out a way to tweak the way the current system works.


UPDATE @ 8:00 PM:

Published the artists' current build and tested it. Same thing. This means that I can go back to working with the current .FLA instead of the original one. Good news.

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