Saturday, November 5, 2011

Progress!

After a stressful beginning to B-Term the team has managed to finally get a working desktop AIR build running at a less-than-ideal but manageable framerate.  This is going to open new doors to start the process of getting the build running on a mobile device (most likely Android first).  It's also going to allow the artists to start making the necessary adjustments to assets in the FLA in order to get everything looking as it should on the stage.  This includes centering animations, proper timing for transitions, and resizing and arranging elements in their proper place. 

This is great and exciting news and things are looking up for the team to deliver a reasonable end-product at the end of this term.

Our major obstacle is going to be optimization so that we can get the game running flawlessly, which is going to be collaborative task for both the art and tech teams.

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